A high-concurrency real-time multiplayer gaming platform built for Tapsi super-app handling 400K+ concurrent connections.
Role
Platform Architect & Tech Lead
Year
2024
Stack
Go · WebSockets · React · Redis · Kubernetes
Team
Tapsi Platform Team
Daberna is a real-time multiplayer gaming platform built from the ground up for the Tapsi super-app ecosystem, delivering sub-100ms latency and high-throughput bidirectional game state synchronization for over 400,000 concurrent players.
Problem
Integrating an interactive real-time game into a mass-market ride-hailing super-app requires handling massive, unpredictable traffic spikes during live campaigns while maintaining sub-100ms latency, zero connection drops, and absolute state consistency across distributed mobile clients.
Approach
Architected a resilient distributed infrastructure leveraging Go and high-efficiency WebSockets for stateful connection management. Designed client-side state reconciliation algorithms and Redis cluster backplanes with automatic reconnection, heartbeat telemetry, and graceful degradation during network jitter.
Outcome
Successfully scaled to 400,000+ simultaneous connections with 99.9% uptime
Maintained sub-100ms end-to-end event latency during peak national campaigns
Zero service disruption across multiple consecutive high-traffic seasons