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Case study

Daberna

A high-concurrency real-time multiplayer gaming platform built for Tapsi super-app handling 400K+ concurrent connections.

Role
Platform Architect & Tech Lead
Year
2024
Stack
Go · WebSockets · React · Redis · Kubernetes
Team
Tapsi Platform Team

Daberna is a real-time multiplayer gaming platform built from the ground up for the Tapsi super-app ecosystem, delivering sub-100ms latency and high-throughput bidirectional game state synchronization for over 400,000 concurrent players.

Integrating an interactive real-time game into a mass-market ride-hailing super-app requires handling massive, unpredictable traffic spikes during live campaigns while maintaining sub-100ms latency, zero connection drops, and absolute state consistency across distributed mobile clients.

Architected a resilient distributed infrastructure leveraging Go and high-efficiency WebSockets for stateful connection management. Designed client-side state reconciliation algorithms and Redis cluster backplanes with automatic reconnection, heartbeat telemetry, and graceful degradation during network jitter.

  • Successfully scaled to 400,000+ simultaneous connections with 99.9% uptime
  • Maintained sub-100ms end-to-end event latency during peak national campaigns
  • Zero service disruption across multiple consecutive high-traffic seasons