Skip to content
All work
Case study

Daberna

A real-time multiplayer game for Tapsi that reached 400K peak WebSocket connections during live episodes.

Role
Technical Lead
Year
2023
Stack
WebSockets · Redis · Docker · Kubernetes
Team
Six-person cross-functional team

Daberna is a live, synchronous multiplayer game in Tapsi’s ecosystem. I led a six-person cross-functional team, designed the game, implemented frontend work, and supervised backend delivery.

The game had to keep a large number of connected players in sync during live episodes, while preserving fairness and allowing recovery from unreliable mobile connectivity.

  • Real-time bidirectional communication over WebSockets.
  • State reconciliation and server-authoritative validation for synchronized play.
  • Redis-backed event distribution and Kubernetes deployment.
  • Reconnection and state replay paths for interrupted mobile sessions.

Daberna reached 400K peak WebSocket connections with sub-100ms p50 latency and 99.9% availability across approximately 110 live episodes over nine months.